Candy Lamb Adventure: Bite Size is a simple auto-run platformer with only one control: tap to jump. Challenging levels contrast the games simplistic art style and happy go-lucky characters. Across 60 levels, the player must deal with sharp candy spikes, bouncy donuts, revers-able gravity, and more.
I created the proof of concept that initially launched this game into production. I wrote the core flash engine, designed all 60 levels, and implemented UI and character animation. I created an in-game level editor where the player can create and play their own custom levels. I made Scaleform plugins for in-app purchasing, Xplode cross-promotion, and Everyplay video recording.