Matthew Vroman

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Game Designer


My Design Principles

Clarity, Consistency, and Cohesion

  • Players should have an understanding of the toolset available to them.
  • Players should have an understanding of what their tools can do.
  • Players should have an understanding of their immediate goal.
  • Players should have an understanding of how they can use their tools to accomplish their immediate goal, even if this understanding is vague.
  • Player should receive feedback for all actions, both effective and ineffective.
  • Interactables should be easily identifiable compared to objects or areas that are inaccessible to the player.
  • Mechanics should be constantly reinforced.
  • Mechanics can be expanded upon to add depth and complexity, however the core of the mechanic should not change.
  • The game loop should be consistent and something the player can rely on.
  • Mechanics should flow together. They should be able to be utilized together for depth, or separately for breadth.
  • Mechanics should fit within the context of the game world.
  • Actions should fit within the context of the actor.
  • Story and mechanics should feed off each other, neither should cause the other to feel out of place.