Baja Big Air
Racing • 2019
Role:
Lead Designer
Engine:
Unity

Description

Baja Big Air is a physics based side scroll racer and the official game of SCORE International’s Baja Desert Race Series.

It was developed by a team of 9 developers across 5 months.

My Role

As lead designer on this game my responsibilities included:

  • Wrote and maintained a game design document outlining the core features and mechanics
  • Led team-wide build reviews for internal milestones
  • Created a lightweight narrative structure to give purpose to the games level structure
  • Centered the single player campaign around the Baja 1000 race
  • Wrote all dialogue for each character encountered throughout the game
  • Worked with a design contractor to create 106 unique game levels.
  • Level duration ranges from 20 to 80 seconds
  • Recorded ghost data to be used as race opponents across each game level
  • Designed monetization structure
  • Designed update content for end game players

Other miscellaneous tasks done include:

  • Wrote various editor tools for use within the project
  • Assisted with various gameplay & UI programming tasks
  • Assisted with various bug fixing & feature implementation
  • Created and implemented localization system for EFIGS languages